The move to personal television implies that increasing amounts of content - movies, television, advertisements, etc. - are being viewed from disk rather than broadcast over the airwaves. This is increasing the volume of content that needs to be digitised, encoded, stored, and ultimately played out on either a scheduled or on-demand basis.
JAHSHAKA is the worlds first OpenSource Realtime Editing and Effects System. Jahshaka takes advantage of the power of OpenGL and OpenML to give its users exceptional levels of performance. We currently support Linux, OsX, Irix and Windows, and Solaris is on the way! Jahshaka is licenced to the public under the GNU GPL agreement.
Even more more noble is the Openlibraries project on which Jahshaka is based. Build your own tools using the same core code (so long as you are releasing them under the GPL license).
There’s been a lot of buzz around Second Life (SL) since if was on the Bizweek front cover and Adam Curry started hyping it. Adam’s thesis is that it is a souped up chat / collaboration tool disguised as a game; as the web was to gopher is as SL is to the web. Interesting and I partially agree.
What if someone built a cross-platform collaboration architecture with all the visualisation and networking capabilities as SL (or better) but without the central game theme? Check out Croquet:
Croquet is a combination of computer software and network architecture that supports deep collaboration and resource sharing among multiple users within the context of a large-scale distributed information system. Along with providing a flexible enough framework that virtually any user interface concept could quickly and easily be prototyped and deployed, Croquet can be used to deliver compelling 3D collaborative visualisations and simulations.
Croquet incorporates replication of computation (both objects and activity), and the idea of active shared subspaces in its basic interpreter model. More traditional distributed systems replicate data, but try very hard not to replicate computation. But, it is often easier and more efficient to send the computation to the data, rather than the other way round. Consequently, Croquet is defined so that replication of computations is just as easy as replication of data.
I got the link from my good friend Mr Buzz Bruggeman who saw the demo at the Push Conference in Minneapolis. In his words:
But now, my mind is being blown by what is on the screen. What I am watching is The Croquet Project! Dazzling….hard to describe unless you see it. When next I am with Scoble, we need to try this on his big screen HDEF set. This has all the makings of being completely immersive. Making Second Life look primitive. One can only imagine that with more bandwidth and faster processors, ideas like Croquet are going to really change how we live and work! Truly dazzlingCodex Digital is a UK technology company that make an interesting 2k / 4k digital film recording system that is launching tomorrow (go here for more info).
Codex was co-founded by Paul Bamborough, the chap that started the Lightworks Company all those years ago.
Codex is a high-resolution digital media recording system, designed to capture moving images and sound from high-definition digital motion picture cameras. Both portable and highly-reliable, Codex can record in a variety of formats, from High-Definition video and 2K 'digital film' all the way up to full 4K for the ultimate digital picture quality available today.
